Piotr B. Dubla I’m a pixel wrangler/herder currently working in the games industry at Rockstar North. I firmly believe in linear physically-based energy-conservative lighting and shading and do my best to ensure every pixel on screen is paid the utmost attention. I also like making things shiny. In here you'll find my publications, a gallery of some images I've produced over the years with the many renderers I've coded along with all my current contact information.

My full CV is avaliable here and if you need to get hold of me just use this .

I apologise for the silence but my PhD write-up is now in full swing which leaves very little time for anything else. I’ve added a new publication entitled “Instant Caching for Interactive Global Illumination” along with a new image to the gallery titled “Mobius Twins” with the models being genrated by the fantastic TopMod.

Path tracing builds a final image from many individual light interactions, and product research can work in much the same way. This watch comparison guide brings several buying factors together rather than judging a watch from appearance alone.