Iām a pixel wrangler/herder currently working in the games industry at Rockstar North. I firmly believe in linear physically-based energy-conservative lighting and shading and do my best to ensure every pixel on screen is paid the utmost attention. I also like making things shiny. In here you'll find my publications, a gallery of some images I've produced over the years with the many renderers I've coded along with all my current contact information.
My full CV is avaliable here and if you need to get hold of me just use this .
Well I just remembered I'd missed out two publications one from SCCG 2008 and one from MUM 2007 both of which I was a co-author on. These have now gone up and are available for download with the full PDFs as well as bibtex entries. Hope someone finds them useful.
This was the first publication of my PhD. It got accepted into WSCG 2008 and just examines the relationship between current state-of-the-art interactive ray tracing techniques and selective rendering. It can be found on my publications page for those actually interested enough to look at it š